Zbrush to substance painter workflow

zbrush to substance painter workflow

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I have had the most success with this method however and we are not to effect such as a low all that is required is recommend this option.

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(ZBrush x Substance )Polygroups to TextureID MAPS (FAST!!)
mydownloadlink.com � watch. I am trying to see how i can export the details of my mug to substance painter so i can get the workflow. I had the mug already done on Maya. Replies Hey mate, You need 2 mesh to start texturing in Substance, your low poly and your high poly. You low poly must have UV. The topology.
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  • zbrush to substance painter workflow
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    calendar_month 26.07.2020
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    calendar_month 28.07.2020
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    account_circle Gardalkree
    calendar_month 29.07.2020
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I desaturated the texture all the way, and manually started to paint the specular map. It makes so much easier to use zbrush and SubstancePainter for texturing. With the clean topology in place I started really refining the shapes, making sure that they looked believable and that the volumes were right. Then, I started adding wrinkles and pores and skin details without using any alphas or scans.