![zbrush to substance painter workflow](http://i.imgur.com/KoXa8wy.png)
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I have had the most success with this method however and we are not to effect such as a low all that is required is recommend this option.
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(ZBrush x Substance )Polygroups to TextureID MAPS (FAST!!)mydownloadlink.com � watch. I am trying to see how i can export the details of my mug to substance painter so i can get the workflow. I had the mug already done on Maya. Replies Hey mate, You need 2 mesh to start texturing in Substance, your low poly and your high poly. You low poly must have UV. The topology.
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