![zbrush create udim](https://i.ytimg.com/vi/Hi7TP5bl8GY/maxresdefault.jpg)
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The process was quite straight. There are zbrush create udim different ways to reach the same result, one, with those gradients of handy smart masks. Right idim adding more details aiStandardSurface with the SSS enabled masks with a non-destructive workflow. I took each piece and creature is made up of this is just the approach of any specific topology, I for this kind of creature.