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Now we can use the case the base mesh changes. Hover over it and you.
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Bump Normal and Displacement Explained! - Zbrush and Maya TutorialHello there, for my current project I plan to use fibermesh in Zbrush to create the textures for my hair cards. Basically zbrush can't bake a map between two different meshes, which is why the sculpt has to have the correct topology and UVs on it's lowest subdivision. In this article I'll show you how to bake out a Normal Map from details that have been sculpted in ZBrush. We'll use this map to apply the.
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