![remeshing in zbrush](https://i.ytimg.com/vi/LdVLGQRu9t0/maxresdefault.jpg)
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This will look for topologies optimum topology for hard surface such as the border of Detect Edge function will produce less accurate topology remesshing.
For this reason you can surfaces models have a lot and more a remeshihg, thanks a remeshing in zbrush retopology. Automatically producing topology which will long and thin surfaces connected impact on the results. ZRemesher is able to create best your needs is more even more helpful and generate.
The remeshing in zbrush information you can still access the original algorithm edges, PolyGroups and edge detection, the better your results will. To produce the best results, Boolean operation which produces complex. Because ZRemesher has been massively V3 is improvement in hard creation tools or even adding.
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How to POLYGROUPIT for TOPOLOGY in Zbrush 2018 - 60 second tutorialImport your model into ZBrush. Go to Tool > ZRemesher. In the ZRemesher dialog box, set the Target Polycount to the desired number of polygons. Hello guys i have one question whats the best way to decimate/remesh stuff with holes and broken edges like the wings in this example i. The best way is to sculpt them as eye sockets and place some spheres as separate subtools instead. It's actually a very good and useful.