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This is that same cube and do the same operation it does not change its down to active points. This is a standard cube me to it - thanks. Because you had the smooth objects in the Tool palette.
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Hardsurface sculpting in Zbrush: 12 techniques you need to know!Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette. Del Higher. The Delete Higher Subdivision Level button removes. You can subdivide without smoothing by toggling the SMT button next to Geometry:Divide. If you want the smoothing then there's a workflow to. Use the Marquee or Lasso selection tool (Ctrl+Shift hotkey) to isolate the polygons that you wish to retopologize. ZRemesher will ignore all.
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